![]() Instantly and accelerate back to full speed immediately, they now take aīit of time to accelerate and change movement directions. Bots move a lot more like a real player. Well, now past me looks even more like an idiot because this update includes that and quite a bit more stuff! I've probably said in the past that more realistic player movement and bot orders are not worth the effort/impossible. The Zandronum version didn't have, and it wasn't worth keeping the split. This change was done as it was the only feature left that Map learning renders it obsolete, and it stops bots from eating up yourĪmmo in co-op. The only place where this wasĮven remotely useful, was in bot-only matches, other than that the Removed the ability for bots to seek items. Slightly cleaned up the TDBot_Main script (less duplicate code). tdbots_usenodes no longer needs to be enabled for following the player, or Bots now switch between weapons they have in vanilla. Bots can now follow players in Zandronum too, and they'll pick the closest Yes, for real this time, and it works in Zandronum too. They also won't shoot players in their own team (in team-based modes). Bots will no longer shoot neither friendly monsters nor players in co-op, and (The bots still work much better in Zandronum vs GZDoom, please use it if you can) Merged both the GZDoom and Zandronum version into one, so now Zandronum players can play using the normal version. which also means that the TDBots in Zandronum are now infinitely superior to when they're used in GZDoom, so there's hardly any reason to even use them in GZDoom besides for mods/mapsets that aren't compatible with Zandronum, unfortunately. Okay okay, maybe it's been a while, but to compensate for that, this update finally marks the day where both the GZDoom and Zandronum version have feature-parity. I don't think the last update was too long ago, I mean, how much time could've pass- HOLY CRAP IT'S BEEN 9 MONTHS?! Well, I guess it's time to update the TDBots. Cleaned up the first post, now there's less overwhelming stuff, usage guide hasīeen shortened to only what's necessary, added a bit of a guide for installation in Delta-Touch,Īnd there's ever so slightly less links scattered around and instead put into a better spoiler tag.ĭownload link in the first post, as always. Now as performance difference is negligible, and some people that didn'tĬhange the option would get a very bad first impression otherwise. Removed the option for accurate waypoint following. "Use Waypoints" no longer needs to be enabled for "learn the map from player". This improves their ability to learn larger maps and also makes them learn Minute, update again at 1 minute 30 seconds, and one last time at 2 minutes. The info 30 seconds into the match, and will update their knowledge when at 1 Bot learning is better now, they will begin to use an incomplete version of Proerd888 at TSPG a while ago, but I did not find out until recently when I wasĭigging around in TSPG. Added a compatibility patch for Armageddon Invasion, this patch was made by With that out of the way, most of the changelog is as follows: And I'll also try to provide some support for cooperative gameplay in ZDoom, becauseĪt least that is worth fixing (i.e ZDoom provides a bit better experience in co-op than what Zandronum does). If you can prove theīug also happens in Zandronum, I'll gladly listen to your bug report. I'm not gonna take any bug reports for deathmatches in ZDoom for those reasons, as most bugs are outside of my reach to fix. Issues in Zandronum as the built-in AI can be easily disabled and thus there's no interference with the TDBot AI. Of waypoints, inability to fire consistently well at an opponent, the inaccuracy flag having the exact opposite effect and even more. ![]() The built-in ZCajun bot AI interfering with the TDBot AI, various unfixable bugs have arised in ZDoom only, which include extremely poor following Updated! This update improves the map learning feature significantly.īefore I go into the changelog details, I want to point out that deathmatches with the TDBots in ZDoom are unsupported.
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